
Akashio
AKASHIO
Dive deep. Breathe smart. Save the waters.
The Red Tide is a devastating phenomenon causing an extensive proliferation of harmful toxic algae that is rapidly poisoning our waters. The lake is fully contaminated, and the ecosystem is on the brink of collapse.
Now, it falls upon a single, brave member of the community to dive into the depths and save our home.
About the Game
Akashio is a 3D underwater shooter where your survival depends on a single, vital resource: Oxygen.
Controls
- WASD: Swim / Move
- Mouse: Aim / Look around
- Left Click: Shoot (Consumes Oxygen)
- Right Click: Melee Attack
- Space: Swim Up
Development Notes (Game Jam)
Akashio was developed as a Solo Project for a Game Jam. It marks another personal milestone: my very first time using the Unity Engine and my first 3D game. Unfortunatelly, the game is far from a finished by the end of the #2 Pato Gamejam deadline, but most of the mechanics were implemented, even though nothing was polished or balanced. I'll make efforts to finish it after the Jam.
No AI art was used (well, barely any art was used until now lmao), and no AI code agent generated the game. Gemini was used purely as a 'mentor' and search engine during development, and also helped me structure the Game Design Document. Thank you for playing and supporting!
| Updated | 13 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | damianth |
| Genre | Shooter |
| Tags | 3D, No AI |
| Content | No generative AI was used |


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